Ronald L. Krannich, Ph.D.
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Play-2-Learn Dominoes: CyberSmart
CyberSmart Play-2-Learn Dominoes Game
7291
This educational domino game is designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDAs, and MP3 players.
Your Price: $24.95

Detailed Description


This educational domino game is designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDAs, and MP3 players.

Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers.

Before playing a domino, a player picks a card from one of the four decks and either answers a question or practices a skill:

  1. Mystery Cards pose scenarios that the players have to resolve
  2. True-False Cards are questions with a distinctly right or wrong answer
  3. Multiple-Choice Cards give several answer options to choose from
  4. Opinion Cards are open-ended questions in which a second player gets a chance to agree or disagree with the first player's answer
Players will learn:
  1. the dangers of predators on the web and specific steps they can take to stay safe
  2. how to deal with the epidemic of online bullying, and specific steps they can take as a target of bullying or a bystander
  3. about scams and guidelines on how to avoid them
  4. strategies for avoiding worms, viruses, and unwanted age-inappropriate materials
  5. how the dangers and problems of the Internet has spread to wireless devices such as PDAs, MP3 players, BlackBerries, and cell phones
  6. how to be a good Internet citizen and practice pro-social skills such as courtesy, "Netiquette," and caring when online
Playing time: between 30 and 45 minutes. Players: 2-5. Suitable for Grades 3 – 7. 2009.

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